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Old Oct 18, 2006, 03:30 PM // 15:30   #1
Vel
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Default Request to remove Balthazar Factions Cap at UAX

I am sure this must have been addressed before. I am UAX at 505k Balthazar factions. I don't get any Balthazar factions now even tho I PvP every single night. Technically, I should have over 700k now but, I am stuck.

So, I propose this:

1. Remove 10k cap on unspent factions. --or--
2. Keep 10k cap on unspent factions but track overall factions earned for the account. --or ---
3. Allow Weapon/offhand skin choices, Armor Choices by spending Balthazar factions.


What do you all think?

Thanks,

Vel
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Old Oct 18, 2006, 04:21 PM // 16:21   #2
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I've been waiting a long time to see #2. People like to earn faction points, but once you've unlocked everything, you can't gain any more points. The second suggestion will allow you to keep gaining points without acctually allowing you to have more than 10,000 faction at a time.
While we're on the subject, I'd also like to see a title that tracks faction point progression- this should be very easy to implement.
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Old Oct 18, 2006, 04:27 PM // 16:27   #3
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/signed.

Anyway for my to spend my Balthazar Faction is good.
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Old Oct 18, 2006, 04:32 PM // 16:32   #4
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Yes it has been suggested before. There is also a big thread about letting PVP players unlock armor and weapons skins. There is no reason they can't do both. They should do both.

Faction cap should just be removed, period. It has no useful purpose whatsoever. It's an unnecessary annoyance that has no rational reason to exist.

Remove the Faction cap.

/signed
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Old Oct 18, 2006, 04:35 PM // 16:35   #5
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/Not Signed #1/#2 - It's there to prevent UAX as soon as the new chapter comes out within the 1st day.

/Signed #3 - I like the idea aobut using faction to unlock additional "skins" for the same items already offered.
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Old Oct 18, 2006, 04:46 PM // 16:46   #6
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Signed for not removing faction limit.

Not signed for allowing pvp access to pve skins.
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Old Oct 18, 2006, 04:54 PM // 16:54   #7
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Quote:
Originally Posted by EternalTempest
/Not Signed #1/#2 - It's there to prevent UAX as soon as the new chapter comes out within the 1st day.
UAX on the first day wouldn't change anything. Anyone who wants to do that can already do it anyhow via stockpiled skill points and/or stockpiled Flames of Balthazar.

Besides that, even if UAX was done on the first day, it's not gonna give anyone an advantage as no skills are that overpowered that simply having them unlocked will lead to a victory.

For all those reasons the logic of "keep Faction cap to prevent early UAX" is extremely nonsensical.
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Old Oct 18, 2006, 05:18 PM // 17:18   #8
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/unsigned #1
BUT increase cap to maybe...25k at LEAST
/signed #2
Yes, id like to know how much faction i made total please
/unsigned #3
Vanity skins belong to RPG characters.
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Old Oct 19, 2006, 11:35 AM // 11:35   #9
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2/ signed

3/ hmm I don't know... why not after all...
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Old Oct 19, 2006, 02:49 PM // 14:49   #10
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1/signed
2/signed
3/ not signed,
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Old Oct 19, 2006, 05:13 PM // 17:13   #11
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Number 1 is key and is long overdue. PvE players can wrack up gold and skill points and get everything new skill in a campaign in pretty short order if they choose. PvP players should be able to do the same.

Number 3 isn't really needed if they remove the cap.
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Old Oct 26, 2006, 04:17 AM // 04:17   #12
Furnace Stoker
 
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Quote:
Originally Posted by Guildwars.com
The Hero, Gladiator, and Champion titles now confer a benefit to players who earn them. Gaining ranks in these titles increases the maximum cap of unspent Balthazar’s faction. The cap increases by 2,000 faction points for each of the first five ranks of the Hero title and 5,000 faction points for each subsequent rank, and the cap increases by 5,000 faction points for each rank of the Gladiator and Champion titles earned.
Now you may rejoice
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Old Oct 26, 2006, 08:14 AM // 08:14   #13
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/signed #1 & #2
/unsigned #3
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